
Kaylani Akiga
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Posted - 2011.08.18 22:57:00 -
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Edited by: Kaylani Akiga on 18/08/2011 22:59:47 OS version: Windows Vista 32Bit
CPU: AMD Phenom 9850 Quad-Core 2.5 GHz
GPU: NVIDIA GeForce GTS 450
RAM: 4gig
Were you running more than one EVE client? How many? no
Graphic setting of the client (low / medium / high): High
User Experience
Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out:
Zoomed in: I had about 15 seconds of activity before I lagged out completely. While still in my ship with all modules and full shields/armor/structure showing I got an insurance payout and a notice of my pod's destruction via eve mail about 5-10 minutes before I saw any changes in my screen.
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 1
Did you experience any disconnects, complete freezes or crashes? 3 crashes and one disconnect, though ONLY when it was trying to load stations during the docking/undocking test and when I was podded during the fight by a smartbomb.
Describe your experience, make comments, suggestions, etc.:
I had a strange experience with the second station I attempted to dock in. The first station docking/undocking attempt went smoothly besides a roughly 2-3 minute blackscreen on the undock. The second station docking attempt caused a crash while I was still in space awaiting docking approval. When I restarted the game and logged back in, I was in station. When I attempted to undock the loading bar went through all of its paces and each time I hit the black screen for undocking where I should have appeared in space, the bar would flash 'aborting undocking' and I'd be stuck back in station.
I attempted to leave my ship but clicking 'leave ship' from the drop-down menu did nothing - no loading, no error messages, it simply had no effect. I was free to move in the station environment and was able to make repeated attemts at undocking but each time it would auto abort when it came time to load space. I was only able to get free of the station after exiting and restarting the client.
Not sure if its noteworthy or not but I think the main reason for my total lag-out during the actual fight once I joined in was the logserver hogging all my memory (it was in server mode). Even after the fight was over it was sucking up 450,000k and I couldn't even log back into Singularity until I shut it off (this was after the game crashed on attempting to load my pod in station after I had been podded). Even in fights with upwards of 1500 people I have never lagged out as badly as I did on this ocassion.
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